Building a 3D Human. Phase 2: Connective Tissue

  1. All of the connective tissue was sculpted  by hand in ZBrush on top of the skeleton model.
  2. After the ligaments were positioned and sculpted correctly, they were exported to 3D Studio Max where they were  uv unwrapped (much like the bones).
  3. Lastly, texture maps were then created in photoshop.

3D Studio Max Ligaments and Connective Tissue

Figure 1: 3D Studio Max Ligaments and Connective Tissue added to Skeletal Model

Texture maps Created in Adobe Photoshop.

Figure 1.1: Texture maps Created in Adobe Photoshop.

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